

In his second phase, his top hats will assemble into a tall tower on his head. Topper will then split into a bunch of top hats that swirl around the arena, so you'll need to either jump over them or throw Cappy at them to deflect and destroy them. To take out Topper, repeatedly throw Cappy at him until he is stunned, then jump up above him and ground pound onto his head. The battle will play out much the same way as the first time, with the key difference being the moon's low gravity - so be careful when you're timing your jumps that you don't accidentally fall onto one of Topper's many hats. Rabbit Ridge Tower: First Floor Your first opponent is Topper, who you would have previously met in the Cap Kingdom and Bowser's Kingdom. When you head back to the tower you can move on to the next Broodal without having to fight the ones you've already defeated, and you can keep repeating this process as many times as you like until you've defeated them all. Additionally, after you defeat each Broodal you can make your way back out of the tower and return to the spike above, repeat the process and score yourself another Life-Up heart to keep Mario topped up at six lives. Grabbing this Life-Up will mean you have six lives to defeat all Broodals, rather than three.

Before hopping on the last Spark Pylon that leads to the tower, stop and throw your hat at the spike on the right shown in the screenshot below, and hold it there until a Life-Up Heart appears. Play It's a tough ask, but fortunately, there is a handy trick to gain the upper hand on these buck-toothed baddies.
